LayeRGB

Description

LayerRGB
Wire World and Game of life is an Cellular automata algoritme. By following a couple of rules, you can create some cool behaviours.

This is made in HTML5/javascript

Taking a Walk Experiment

Description


This is an experimental piece I made in flash.

The idea was "what if I can create a landscape by following the mousepointer." Why? well why not ofcourse.

the ground works like a wave, so there are 800 groundsegments. In every update each segment passes on his Ycoordinate to the next segment. And the first ground segment get's the Y from the mouse pointer. Then there is a random chance for things to spawn. Some with a higher chance rate then others.

Although you don't really do much here, it still gives a rewarding and relaxing feeling by playing it.

Annoyed Experiment

Description


This is an experimental piece I made in flash.

The idea was "can I make a face react to my mousepointer." Why? well why not ofcourse.

the face is made out of individual pieces (the eyes, half of the nose and mouth). And each of them reacts to the mouse, The closer the more it reacts.

Game Of Life Deluxe Experiment

Description


[ WORK IN PROGRESS ]
This is my attempt to create a Game of life simulation but without using a grid but only use points and connections. It's not really working yet, but it's fun to just fool around with little dots

Controls:
F1: draw connections or not
F2: toggle between connecting with all or nearest two. When selected connect to all, change range with Q & W, E to set range to 100
F3: Set game of Life rules on. When on use D to go step by step.
F4: toggle to see how each point is connected, color indicates the amount of connections. use A & D to cycle through points.
SPACE: to unpause & pause
Z: delete last point
MOUSECLICK: to create a point

GetConnected - Digital Shuffleboard

Description


Getconnected was a half year project. The assignement was to create a product that is easy to use and entertaining for elderly people. So we decided to redesign an old dutch game called "Sjoulen"(Shuffleboard).
With Sjoulen you have 30 wooden pucks that you need to slide over a long board. At the the end of the board there are four holes. The goal of Sjoulen is to slide the wooden pucks over the board, trying to get it inside one of the four holes, and trying to score the highest amounts of points. 
We redesign the game "Sjoulen" to make it more digital. We made the board shorter and higher up, for easier use. We also only make use of one wooden puck, with an infrared LED lamp inside it. We put a Wii-remote senor underneath the board. When a player slides the puck over the board, it will get detected by the wii-remote. A java program will calculate,from the data of the wii-remote, what the path is of the disk. This calculated data is then transferd to a Flashgame, that is being projected on a wall through a beamer. The flashgame will then represent the puck on the board, and puck will shoot's off to the right direction. There are no real holes on the board anymore, they are now being represented in the game. if a puck enters a hole, then the game shall show the score. This will make it easier to keep track of the score.

In this project I was the teamleader, and I was was a part in programming the connection between the java aplication and the flashgame.
Our Product got a 8/10 (B+), and won the third price.